#pragma once
#include "MyHeaders.h"
class MapScene :
	public CCLayer
{
public:
	MapScene(void);
	~MapScene(void);

	virtual bool init();  
	static cocos2d::CCScene* scene();
	CREATE_FUNC(MapScene);
	virtual void onEnter();
	virtual void onExit();
	void btnClickCallback(CCObject* pSender, TouchEventType type);

public:
	///////////////////// ui
	/////////////////////////////////////////////////////
	Button* lvBtn1;
	Button* lvBtn2;
	Button* lvBtn3;
	Button* lvBtn4;
	Button* lvBtn5;
	ImageView* line1;
	ImageView* line2;
	ImageView* line3;
	ImageView* line4;
	vector<Button*> allBtns;
	vector<ImageView*> allLines;

	Button* shopBtn;
	Button* logoBtn;
	Button* backBtn;
	Button* resetBtn;
	ImageView* music;
	LabelAtlas* goldTF;
};

